Game Engine Design and Implementation

Game Engine Design and Implementation

4.11 - 1251 ratings - Source

Part of the new Foundations of Game Development Series! Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.Box2D is free to use and released under the MIT license, and is open source and cross-platform, having been used for games on PC Windows, Nintendo DS, Nintendo Wii, and the iPhone. ... Of these libraries, this book has chosen to introduce Bullet in more detail, demonstrating how to download the SDK, compile the source code, run the samples, and create a basic application, while offering bothanbsp;...

Title:Game Engine Design and Implementation
Author: Alan Thorn
Publisher:Jones & Bartlett Publishers - 2011-08-24

You must register with us as either a Registered User before you can Download this Book. You'll be greeted by a simple sign-up page.

Once you have finished the sign-up process, you will be redirected to your download Book page.

How it works:
  • 1. Register a free 1 month Trial Account.
  • 2. Download as many books as you like (Personal use)
  • 3. Cancel the membership at any time if not satisfied.

Click button below to register and download Ebook
Privacy Policy | Contact | DMCA